Android and Libgdx Problem LibGDX OPENGL 2 (18 Jan 2018) :
Reference : https://services.gradle.org/distributions/ https://libgdx.badlogicgames.com/documentation/gettingstarted/Setting%20Up.html https://developer.android.com/studio/archive.html Android Plugin Version (B) : https://developer.android.com/studio/releases/gradle-plugin.html
(ERROR MESSAGE A) : /Library/Java/JavaVirtualMachines/jdk1.8.0_25.jdk/Contents/Home/bin/java -Didea.launcher.port=54748 "-Didea.launcher.bin.path=/Applications/Android Studio.app/Contents/bin" -Dfile.encoding=UTF-8 -classpath "/Users/sankipoon/Desktop/android-sdk-macosx/platforms/android-8/android.jar:/Users/sankipoon/Desktop/android-sdk-macosx/platforms/android-8/data/res:/Volumes/40G PROGRAM/Projects/Test2018/desktop/build/classes/java/main:/Volumes/40G PROGRAM/Projects/Test2018/core/build/classes/java/main:/Volumes/40G PROGRAM/Projects/Test2018/core/build/libs/core-1.0.jar:/Volumes/40G PROGRAM/Projects/Test2018/desktop/build/libs/desktop-1.0.jar:/Applications/Android Studio.app/Contents/lib/idea_rt.jar" com.intellij.rt.execution.application.AppMainV2 com.imediabank.text2018.desktop.DesktopLauncher Exception in thread "main" java.lang.NoClassDefFoundError: com/badlogic/gdx/ApplicationListener at java.lang.Class.forName0(Native Method) at java.lang.Class.forName(Class.java:260) at com.intellij.rt.execution.application.AppMainV2.main(AppMainV2.java:107) Caused by: java.lang.ClassNotFoundException: com.badlogic.gdx.ApplicationListener at java.net.URLClassLoader$1.run(URLClassLoader.java:372) at java.net.URLClassLoader$1.run(URLClassLoader.java:361) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(URLClassLoader.java:360) at java.lang.ClassLoader.loadClass(ClassLoader.java:424) at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:308) at java.lang.ClassLoader.loadClass(ClassLoader.java:357) ... 3 more Process finished with exit code 1 Problem : Your Driver doesn't supported video Device Solved : 1. Add "<uses-feature android:glEsVersion="0x00020000" android:required="true" />" to DesktopLauncher 2. Install Java SE 7 with Jre to System and disable current version. 3. Modify EDIT DesktopLauncher : JRE to c:\Prog......\java\jdk1.7.0_80\jre Problem : RUN :html on Gradle in Android Studio Solved : 1. See what App engin on Gradle 2. Open Terminal in Android Studio 3. GOTO Project folder e.g. ...../Projects/projectABC/ 4. (MAC only) modify gradlew to "chmod 755 gradlew", 5. Start Engin : ./gradlew html:jettyRUN 6. Open Browser : http://localhost:8080/html Problem :Error:All flavors must now belong to a named flavor dimension. Learn more at https://d.android.com/r/tools/flavorDimensions-missing-error-message.html Solved : Add flavorDimensions "default" to Android --> build.properties Reference : https://developer.android.com/studio/build/gradle-plugin-3-0-0-migration.html http://blog.csdn.net/SYIF88/article/details/75009663 http://blog.csdn.net/small_technical/article/details/72782671 http://www.cnblogs.com/bluestorm/p/7374903.html Problem : SSL peer shut down incorrectly Solution 1 :
Solution 2 :
Problem :LibGDX doesn't suppert Android Studio 3.0
Reference : https://services.gradle.org/distributions/ https://libgdx.badlogicgames.com/documentation/gettingstarted/Setting%20Up.html https://developer.android.com/studio/archive.html Problem : gdx-video install into android studio under Libgdx Dwonload : https://oss.sonatype.org/#nexus-search;quick~jnigen/
Problem : Import Texture and Material into OBJ Texture texture = new Texture(Gdx.files.internal("TriMagic/magic2.png"), Pixmap.Format.RGBA4444, false); Problem : Convert JAVA to LIBGDX
public void create () { } @Override public void buildStage() { }
public void render (float delta) {} @Override public void render () {}
//protected CameraInputController camController;
public SelectObject(ProjectMaster game) { PROBLEM: OUT OF MEMORY COMPLIER and RUN ON ANDROID DEVICE Modify : Top : build.properties org.gradle.daemon=true
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